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Mortal Shell 2 Map and Regions: 27 Places, Beacons and Fast Travel

Verified region reference for Mortal Shell 2 with 27 named places, the 46-Beacon achievement scope, map fragments, map stations and fast travel.

Status
Current
Applies to
1.0 launch, checked 2026-08-20
Platforms
PC (Steam) · PS5 · PS5 Pro · Xbox Series X|S
Evidence
Multi Source
Last verified

Field answer

The direct database map labels itself as a 1.0 world map with 27 named on-map places; use Beacons for fast travel and keep map fragments separate from map stations.

1.0 region reference

The direct database map labels its data as version 1.0 and exposes Beacons, checkpoints, map stations, dungeons, gates and pickups. It includes 27 named place anchors. This page is a text reference and checklist, not an interactive or proprietary map image.

Named placeRole
Blackridge CliffsNamed map anchor on the 1.0 world map
Blackridge HamletNamed map anchor on the 1.0 world map
Castigator’s KeepNamed map anchor on the 1.0 world map
Citadel of PenanceNamed map anchor on the 1.0 world map
Deserted SlumsNamed map anchor on the 1.0 world map
Desolate PeakNamed map anchor on the 1.0 world map
Forgotten TowerNamed map anchor on the 1.0 world map
Gloomshade GroveNamed map anchor on the 1.0 world map
High Lord’s KeepNamed map anchor on the 1.0 world map
Lonesome SpireNamed map anchor on the 1.0 world map
Mushroom VillageNamed map anchor on the 1.0 world map
One-Legged Wolf TavernNamed map anchor on the 1.0 world map
Outskirts of MammonNamed map anchor on the 1.0 world map
Prophet’s RestNamed map anchor on the 1.0 world map
Revenant GravesNamed map anchor on the 1.0 world map
Road to AbsolutionNamed map anchor on the 1.0 world map
Royal Crypt of MammonNamed map anchor on the 1.0 world map
Ruins of NochteNamed map anchor on the 1.0 world map
Sanguine CavernsNamed map anchor on the 1.0 world map
Sester’s RefugeNamed map anchor on the 1.0 world map
Stones of RemembranceNamed map anchor on the 1.0 world map
Temple of VatraNamed map anchor on the 1.0 world map
The Hag’s PathNamed map anchor on the 1.0 world map
The Marrow KeepNamed map anchor on the 1.0 world map
The Silent StepsNamed map anchor on the 1.0 world map
Vestige of InfinityNamed map anchor on the 1.0 world map
Widow’s OverlookNamed map anchor on the 1.0 world map

Use these named places as region clusters while tracking Beacon progress. One place can contain multiple markers, so a row is not proof of exactly one Beacon.

Map, Beacon, fast travel, map station and fragment

  • Map: the world view that displays supported marker categories and named places.
  • Beacon: a world checkpoint and the infrastructure used for discovered fast-travel destinations.
  • Fast travel: travel between discovered destinations in the Beacon/map network; confirm the destination list before leaving a hub.
  • Map station: an interaction point for revealing map information. Its successful interaction state is separate from Beacon cleansing.
  • Map fragment: a collectible map piece, not a map station or Beacon. The checked beta/Advanced Access sources align on 11 fragments, but that alignment does not prove a complete launch route.

Open Map defaults to M on keyboard and D-Pad Left on controllers.

All Beacons achievement scope

So Fresh, So Clean requires cleansing all Beacons and exposes a 46 counter. The underlying map data exposes more raw Beacon markers than 46, so raw markers, named places and achievement progress are not interchangeable:

ScopeCountHow to use it
Achievement counter46Track actual So Fresh, So Clean progress.
Named place anchors27Organize a region-by-region sweep using the table above.
Raw Beacon markersMore than 46Do not treat this raw data as the achievement total.

The checked data does not expose reliable individual names for all 46 achievement-counted Beacons. Track the 46 in-game counter while sweeping the 27 named region clusters instead of assigning invented Beacon names.

Hall of Murmurs

The supported Hall of Murmurs route starts from Castigator’s Keep and uses an underground lever and elevator sequence. Reaching the exit/elevator state confirms completion of the documented route; optional detours and unverified hidden items are outside this reference.

Open data conflicts

Dungeon coverage

The Field Guide will not claim complete dungeon coverage or bulk-generate dungeon pages.

open

Frequently asked questions

How do I open the map?

Open Map defaults to M or D-Pad Left.

Are map fragments and map stations the same?

No; map fragments and map stations are distinct marker categories.

How does fast travel work?

Fast travel uses discovered Beacon/map infrastructure.

How do I get to the Hall of Murmurs?

The route starts from Castigator’s Keep using an underground lever and elevator sequence.

Evidence ledger

Evidence & Sources

Sources support specific claims, not the page as a whole. Community material is treated as discovery evidence until independently confirmed.

  1. mortalshelldb.com · Retrieved Aug 20, 2026 · 1.0 launch, checked 2026-08-20 · All Platforms

    Independence group: prelaunch-mortalshelldb.com

  2. nerdschalk.com · Retrieved Aug 20, 2026 · 1.0 launch, checked 2026-08-20 · All Platforms

    Independence group: prelaunch-nerdschalk.com

  3. GamesRadar+ / Danielle Rose · Retrieved Aug 20, 2026 · 1.0 launch, checked 2026-08-20 · All Platforms

    Independence group: gamesradar-map-editorial

  4. www.theouterhaven.net · Retrieved Aug 20, 2026 · 1.0 launch, checked 2026-08-20 · All Platforms

    Independence group: prelaunch-www.theouterhaven.net

Written by Field Guide Editorial Desk. Updated Aug 20, 2026.